About

I've been writing music and creating sound effects for games since 2003. Clients have ranged from Intel, AMD, Adobe, Blender and Riverdeep to Forfas, Galway City and Northern Ireland Science Park. The games have ranged from loud action shooters to quiet and cute educational games. Whatever the style or genre producing audio for games is the passion.

An innovator with extensive experience in the production and implementation of digital audio, I am highly motivated, talented, creative, action orientated and understand the importance of being able to work as part of a wider team.

My audio and game development technology skills include: Pro Tools, Logic, Reaper, Unity, Unreal Engine and Pure Data. My programming skills, which are required to manipulate and implement audio within Unity and Unreal Engine, include C#, Unityscript and Blueprints. I make it a priority to keep up to date with current technologies and am always keen to extend my tech tool kit.

For my musical skills I studied performance, composition and improvisation at Birmingham Conservatoire, the Royal Academy of Music and Dublin Institute of Technology.

Linking together all of my musical, sound design and technology skills is something I think is very important to constantly progress, so I am currently a Sonic Arts PhD candidate at Queen's University Belfast.